Handling deformable objects like cloth, rubber, or fluids.
Determining when and where objects collide, and calculating the resulting forces.
Providing mechanisms to constrain the movement of objects, such as joints, hinges, or springs.
Simulating the behavior of large numbers of small particles, often used for effects like fire, smoke, or explosions.
Supporting kinematic animations, allowing objects to move according to predefined paths or constraints without physical simulation.
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